Hint: Alternate ending sequence:
Successfully complete the last level of the game in campaign mode
under the legendary difficulty setting. The new ending features a human and
alien fighting hand to hand. The human will say "Its over", and then they
hug because they know the explosion will kill them both.
Information in this section was contributed by
Nathan Benton.
Hint: Final ending scene:
Successfully complete the game on any difficulty setting and wait
for the credits to end. The game will show the Monitor fly across the screen
and laugh.
Information in this section was contributed by
Boyoben.
Hint: Faster reloading:
To reload most weapons faster, press X and shortly after
that press B to melee. Note: For the shot gun this will cause you to
stop reloading all together.
Information in this section was contributed by
Warlock2687.
Hint: Extra ammunition:
If you shoot your fellow Marines you can pick up their
ammunition. Make sure to only kill a straggler unless you are prepared to
take on all of the Marines. They will turn on you if you kill more than one
of them.
Information in this section was contributed by
De Muerte.
Hint: Extra shotgun ammunition:
Take a shotgun that has 12 shots and 0 clips. After you shoot it
a few times, you should be able to reload manually. You can do this about
ten to twenty times.
Information in this section was contributed by
AshChanDan.
Hint: Faster Warthog weapon use:
This trick works best in multi-player mode. Drive the warthog in
a straight line. When you see an enemy, jump out of the Warthog. Tap X
repeatedly and sidestep to the right. If you are quick enough, you will exit
the Warthog and jump on the LAAG gun without stopping, while the Warthog
slows down. This also works well on ice, because you keep sliding.
Information in this section was contributed by
BeatYouVerbally.
Hint: Defeating Covenants:
When Covenant dropship is getting ready to unload a group of
Covenants, throw a grenade into the door as it opens. The blast will kill
several of the enemies since they are all in one area.
Information in this section was contributed by
Bmurph17.
There are places (especially in the first level) where a groups of
Covenants are, waiting for you to barge in and start shooting. If you can,
sneak to the aliens and throw a grenade into their midst. It is best when a
plasma grenade sticks to a Grunt, because he will run behind the rest of his
companions. One simple grenade can take out five Covenants.
Information in this section was contributed by
DarkLink.
When trying to kill Covenants, jump over them (so you can look at their
back) then shoot or hit them with the butt of your gun.
Information in this section was contributed by
Sergal123.
Hint: Defeating Elites:
Find a needler and waste a clip on an Elite during the early
levels. This will take out the Elite and the gathered needles form
grenade-like explosions, injuring if not killing anything near the target.
Information in this section was contributed by
ThASuPaMaN8.
Hold R to fully charge a Covenent energy pistol. You can continue
to hold the charge indefinitely. Find an Elite and blast him. Depending on
the distance to him, he will sometimes flex and get angry. When he does
this, walk up and punch him with the pistol. On the easy difficulty setting,
he will die immediately.
Information in this section was contributed by
michael desimone.
Hint: Defeating Flood types:
Do not try to take out any Flood types with a sniper rifle. It
will simply go through their bodies without killing them. The weapon of
choice is the shotgun. You can take them down with one shot. Remember, the
closer they are, the faster they fall.
Information in this section was contributed by
SilverJ911.
On the small crawling Flood, use your assault rifle in short controlled
bursts. Once one pops, it will also pop the ones nearby. Save shotgun and
pistol ammunition for the working class Flood to drop them fast. It is also
a good idea to hit them with your gun after they fall to make sure they are
dead. On the fat Flood, use the shotgun to pop them, then clean up with
rifle.
Information in this section was contributed by
BeatYouVerbally.
When you first meet the Flood, they will outnumber you in groups. For the
large Flood, use a shotgun, rocket launcher, or most importantly, a
fragmentation grenade. Do not use a plasma grenade because they will run
towards you and kill you.
Information in this section was contributed by
Andrew Kochaba.
When you get attacked by the Flood, after you make them fall down the
first time, shoot their head off while they are on the ground. They will not
get back up.
Information in this section was contributed by
Chase Thompson.
Most of the Flood attack you with weapons and strong melee attacks with
their arms. Some of the combat form Flood are harmless. They may chase you,
but they cannot inflict any damage. You can tell that they are harmless by
noticing that they have no arms. Do not waste ammunition on these harmless
flood -- just melee attack them. Be careful not to mistake the harmless for
the harmful types.
Information in this section was contributed by
John Peters.
To end all Flood types quickly under the easy difficulty setting, crouch
down and shoot their legs with the shotgun. You do not have to crouch yet
when they are swarming on you -- it seems to confuse them. Stay crouched,
pivot, and fire. Also try to alternate shooting, crouching, and shooting,
etc.
Information in this section was contributed by
michael desimone.
Melee any Flood that are too close. This will buy time to shoot other
Flood and save your Shield. This also works against jumping Flood.
Information in this section was contributed by
michael desimone.
When battling the Flood, use human weapons such as rockets, frag
grenades, pistols, assault rifles, and especially shotguns. After you have
knocked one of the enemies down, hit them with the butt of your gun to kill
them permanently.
Information in this section was contributed by
J. Braun.
Hint: Fun with the Flood:
Use the human handgun to shoot the weapon out of the Flood's
hand, without shooting off the limb. The Maw is a good place to try this.
Information in this section was contributed by
michael desimone.
Hint: Defeating Flugs:
In the later levels of the game you will encounter new enemies
called Flugs. These enemies will be small at first, but they will attack and
control anything alive. Use a shotgun on these baby Flug as they tend to
group in large numbers. By using the shotgun it will send a storm of bullets
and kill most of them that are around. Use a shotgun on the possessed Flug,
and it will kill most of them in one shot. This is made easier by the fact
that most of them carry shotguns.
Information in this section was contributed by
Ent655ered.
Hint: Defeating Grunts:
When the Grunts are sleeping you can beat them to death with the
butt of your gun without waking up any of the other Grunts. You can usually
kill a four to seven of them before an alien spots you. They start sleeping
in level 5, Assault on the Control Room. Just remember not to shoot or they
will wake up.
Information in this section was contributed by
Nathan Benton.
Hint: Defeating Hunters:
Normally Hunters are the hardest Covenant to kill, due to their
powerful armor and shields. However, even the strongest armor has weak
spots. If you look at their necks or backs, you can see an orange spot. Aim
for it. One shot with any gun will kill them if you hit them there.
Information in this section was contributed by
Link Maxwell.
The best way to kill a hunter is to use a sniper rifle to zoom in on the
orange spot.
Information in this section was contributed by
billcher88 and
Thomas Gruber.
When you see a Hunter, you can shoot them in the head with a sniper. It
should kill them instantly.
Information in this section was contributed by
GoldenkidT.
If you are being chased by a Hunter or an alien with a sword, run
backwards while facing the alien. Jump when they try to slash you. Throw a
plasma grenade at the alien and it will stick to him. Turn around and run in
a zig-zag pattern to make sure he does not catch you in the explosion.
Information in this section was contributed by
Dark Link.
If you are playing cooperative multi-player mode, have player two run in
front of the Hunter until his back is turned to player one. While the Hunter
is trying to turn player two into mush, have player one run up to the
Hunter's back and melee attack the orange spot. The Hunter should die with
one hit.
Information in this section was contributed by
DarkLink.
You can kill the Hunters in a head-on assault. Get in close and use the
pistol or shotgun. Aim for the head holding down the trigger. Your first
shot(s) will knock back the head, exposing the unarmored neck. One shot in
the neck and they will die.
Information in this section was contributed by
Mark Hoefle.
An easy way to kill a Hunter is to hit them with a vehicle. If you chase
them with the vehicle, they will try to dodge.
Information in this section was contributed by
Chase Thompson.
Throw plasmas grenades on them. It may take a some practice to get them
stuck on a Hunter, but with two grenades, he will probably be dead
(depending on the difficulty setting). Note: Do not stand too close or you
may be blown up, and the plasma grenade will not stick to his shield.
Information in this section was contributed by
Andrew Berwanger.
Hit Hunters with a melee attack. They will put their head down and the
orange spot there can be seen. Melee attack that spot to kill them faster.
Information in this section was contributed by
xfilestv.
Shoot a Hunter in the orange spot in his midsection with a shotgun at
point blank range. This will kill it on every setting, including legendary.
Information in this section was contributed by
HectorOlszewski.
If sniping Hunters is not fun for you, try this. Approach a Hunter, being
sure to avoid any blasts from his fuel rod cannon. Shoot him a few times to
make him charge, and as he starts his melee attack, quickly sidestep around
him until you face his back. If done correctly, you should be looking at his
back before he finishes his attack. When you are looking at the back, shoot
it as many times as you can before he turns around. For even more fun,
charge as you are shooting his back and press B when in range for a
melee attack. The best gun for this attack is the shotgun, but the assault
rifle also works.
Information in this section was contributed by
Magnum834.
Hint: Defeating Jackals:
Use a photon weapon to destroy a Jackal's shield quickly.
Information in this section was contributed by
Bmurph17.
When you encounter a Jackal, run up and hit it with your weapon or get
out a gun that uses bullets, not energy.
Information in this section was contributed by
DARKMAGIC7946.
When you are a far way away from Jackals and have a sniper, they will sit
in the defense position and leave very little uncovered. You will notice
that on the right or left is a small notch in the shield. Aim for it and the
Jackal population will be severely decreased.
Information in this section was contributed by
DarkLink.
If you are having trouble killing the Jackals because your ammunition
deflects off the shields, just get close enough and melee attack them from
the front. This can save parts of your shield and a lot of your ammunition.
Information in this section was contributed by
Phil Morrow.
Hint: Easy kills:
To kill someone, it is often easier to run him over rather than
shooting him. If you shoot him, it will take a few hits. If you run him
over, it will take only one hit.
Information in this section was contributed by
HlkHul.
Hint: More gore:
After defeating any of the aliens, especially the Elite, go over
to the dead body. Repeatedly press B. After a few hits the area
around of the dead body should have more blood around it. The Grunts and the
Hunters will not put out as much blood as any other alien.
Information in this section was contributed by
MasterChief_34609.
Hint: Easy Banshee kill:
Wait until a Banshee is directly above you, then shoot it in the
belly with your shotgun. On the easy difficulty setting, it will explode
with one shot. Moving forward when you do this can keep the wreckage from
falling on you.
Information in this section was contributed by
michael desimone.
Hint: 343 Guilty Spark: Active camouflage:
Just before the area where the Covenant are guarding the entrance
to the facility containing the Flood disease, you will see a large rock on
the right side of the screen. Jump above the rock to find an active
camouflage hidden behind a bush -- look carefully.
Information in this section was contributed by
John Peters.
Hint: 343 Guilty Spark: Shortcut:
Tap X to get back in the Pelican. It will fly onto a
ledge. Walk along the ledge in the direction you are going to end up above
the tunnel where the Marines are fighting. Jump down to the tunnel, then
continue the level.
Information in this section was contributed by
kris.
Hint: 343 Guilty Spark: Hidden area:
This trick works in co-op multi-player mode and perhaps in
campaign mode. When you are about to land in the Pelican at in the beginning
of the level, start throwing grenades as fast as you can out of the ship.
When you are around your fifth, sixth, or seventh grenade, you will get hit
with a grenade, but not take any damage. When you are out of grenades, wait
in the ship. It will liftoff the ground and fly you to a strange area with
two dimensional trees. You can see the edge of the level. You can get back
to the normal level easily, by jumping down from where you are.
Information in this section was contributed by
Zoopy123.
Hint: 343 Guilty Spark: Hidden Marine:
Go to the two dimensional place and keep walking straight until
reaching a sort of wall. Walk along the side of it, then take a left once
you get past it. Keep walking straight. You will notice a figure in the
distance. Keep walking forward and it will turn out to be a Marine.
Information in this section was contributed by
XboxMorrowind.
At the start of the level, during the opening FMV sequence press the
grenade button before you get out of the Pelican. If done correctly, you
will stay in the Pelican. It will land on a nearby hill. Press X to
exit the Pelican. You will be able to walk around on top of the level and
see a group of two dimensional trees and a marine. He will not talk to you
unless you shoot him. If you look down, you can see were you are supposed to
be and the structure you are supposed to enter. Jump down there and look in
to see floating assault rifles.
Information in this section was contributed by
JAKE.
Hint: 343 Guilty Spark: Deadly bubbles:
When you get dropped off by the Pelican, run to the front of the
ship. In front of the ship you well see a rock. In front of that is two
trees. In front of the two trees is another rock. If you go to the left of
the rock, you are in very deep water. Duck to get underwater. If you shoot,
you will see bubbles. If you shoot at the lily pads, the bubbles will kill
you.
Information in this section was contributed by
GreenFly72.
Hint: Assault On The Control Room: Easy
completion:
Go to the area where the Goliath tank is located. Take out the
tank, but do not go past the pond that it sits on. After you take it out,
look up on the wall until you find a ledge sticking out with a light on it.
Shoot the middle of the pad on the underside. This may take a few attempts
until you get the Banshee that falls off the ledge. Get in and fly down the
tunnel. Take out the Hunters at the bottom, then get out and open the door.
Fly to where the bridge is broken and take that enemy out. Get out of the
Banshee and snipe the enemies on the other side of the gap. Get in the
Banshee and fly to the door. Open it and fly through. Keep going in the
Banshee until you get to the area with the second tank. Go to the ledge and
grab the other banshee on the large middle island. Take it and keep flying
in the same direction until you see two bridges. Go to the one next to the
one above the door on the ground. Go until you come out on the bridge where
the "I wish I had a super weapon" message appears. Take one of those and fly
to the top of the pyramid and finish the level. This is a good way to easily
complete this level under the legendary difficulty setting.
Information in this section was contributed by
DJSKIZO090.
Hint: Assault On The Control Room: Sniping
location:
As you exit the lower door into the valley, head to the large
vertical support for the pyramid. There is a large crack where this support
is anchored in the ground. Jump in -- there are weapons and health located
here. After arming yourself with the rockets and sniper rifle, go to the
beginning of the vertical support. Hop on it and start walking up. You
cannot go all the way to the pyramid, but you will be high over the enemy,
who you can pick off at will. The tank is the only weapon that can hit you.
However, if you go to the correct location the snow bridge that you crossed
will block the shots. This will work going in and when you exit later.
Information in this section was contributed by
The old gamemer.
Hint: Assault On The Control Room: Spinning
ring:
At the Halo start up screen, choose multiplayer mode. Choose
cooperative play at the next screen, then choose your profiles at the next.
Choose the level where in the beginning it says, "I would have been your
daddy" (Assault On The Control Room). On the difficulty screen, choose
legendary. When the level starts after the introduction sequence, have one
of the players quickly press X when the "Press X to get on the
Pelican" message appears. That player will re-board the ship and start
flying with it down the hole. The other player will quickly die because of
the aliens, and will be respawned on the spinning ring. Make sure to jump
where there are gaps. If you are good enough, you can even jump to a nearby
ledge. Additionally, once you are respawned on the ring, quickly jump off
and fall to your death. Sometimes you will be respawned on the lowest ledge
in all the blue haze, and a "Press X to flip the Pelican" will appear that
the top of the screen very briefly.
Information in this section was contributed by
John Davis and
YoshimitsuNik11.
Hint: Assault On The Control Room: Fun with
weapons:
Where you cross the bridge, and all the little guys are sleeping,
press B to hit them and quickly kill them. Leave one on the left or
right still sleeping. Throw a plasma grenade on the turret. They will scream
and sometimes get in the turret. Get back and watch the him fly out of the
turret and fall to the ground very far below. Sometimes the turret will fall
on him. When the dropship flies over and the other people with the shields
start shooting at it, go up behind them and throw a plasma grenade on his
head. He will run around and explode. Sometimes, he will fly all the way
down to the ground below. Finally, when you get to the Banshees (flying
alien vehicles) fly as high as you can. Then, floor it to the ground and hit
people on the ground. Press L to shoot missiles and R to shoot
lasers. Also, you can fly as high as you can and jump out. You will fall for
a while, then hit the ground with a big "ch-wunk".
Information in this section was contributed by
YoshimitsuNik11.
Hint: Assault On The Control Room: Music from
Myth:
Get towards the end of the level. Take a Banshee in the open area
and go up to the Control Center. Locate the middle ledge that are around the
central pillar in front of the door. Maneuver the Banshee so that is
parallel to the walkway, and facing the left (with respect to the door),
then land. Get out of the back carefully without falling. Walk to the right
edge of the ledge and remain idle to eventually hear music from the PC game
Myth.
Hint: Assault On The Control Room: Early
Banshee:
Get the rocket launcher and sniper rifle from the area where your
men are fighting near a flipped Warthog. Play the level until you get to the
Scorpion Tank. Take the tank through the cave. There will be a small hill
after the cave. Kill the Wraith Tank from on top of the small hill. Take any
enemies out without passing the small hill. Get out of the tank and turn
around to your right. Look up and you should see a platform with a blinking
light. Note: if you move past the little pond that the Wraith Tank was on,
there is an elite guard there that will pilot the Banshee, thus costing you
to lose the chance of getting it. Take the rocket launcher and fire at the
center of the platform (underneath). This may require a few shots. When you
hit the correct location, you will see the Banshee fall off the platform and
to the ground. The Banshee is now yours for the taking. You can find another
Banshee on top of the large pillar in the center of the canyon after the
caves.
Information in this section was contributed by
larry derosiers.
Hint: Assault On The Control Room: Later
Banshee:
At the end of the level when you begin crossing the snow covered
bridge, after the "...If I had a super weapon" message appears, run straight
ahead until you see the first controllable Banshee. Shoot near either the
first or second Banshee with your rocket launcher. It will fall off the
bridge and be available when you emerge from the ground floor door when you
have to climb the pyramid structure to end the level.
Information in this section was contributed by
michael desimone.
Hint: Assault On The Control Room: Steal
Banshee:
Get a rocket launcher during the second time you get attacked by
a Banshee in the level (under the easy difficulty setting). After you kill
the second Banshee, go past the two Hunters then kill the rest of the
enemies. You will encounter two more Hunters after you meet up with about
six of your men on the ice patch. Kill them and you will reach the next big
outdoor area, where you fight a group of little Convenant on top of the
cliff with one tree in the middle of some rocks. Do not go past that battle
area or the rocks that the Convenant have taken cover at. After you defeat
them, go to the wall on your far left, directly above the cliff. You will
see a little rock. Stand on it. It should be sitting just at the base of the
large cliff wall. Stand directly on top of it. You should now how the third
Banshee attacks. You must know where he appears (before he takes off in
order to get it. Try and spot the Banshee just laying around in the far
background of the outdoor field. You can jump and try to spot the Banshee if
necessary. After seeing it, equip your rocket launcher, use the scope to get
the best aim, and fire at it. Jump and shoot in order to get a good shot.
Keep firing until you have flipped the Banshee on its back. Then, go over
there. Ignore the Convenant shooting at you until you get to the flipped
Banshee. There will be a tall Convenant just standing there. Kill him, flip
the Bashee over, and it is yours. Take advantage of the opportunity to
explore the level with it, including getting to the ground at the bottom of
the bridges.
Information in this section was contributed by
SLADERONIN.
Hint: Assault On The Control Room: Kill Master
Chief:
When you get to the end of the level, just before you press the
switch to open the last door, get a Ghost. Line it up with the center and
get out. Press the button and quickly get back into the Ghost. Just as the
door opens, drive forward. When the intermission sequence starts, the Master
Chief will be killed by the Ghost. The sequence continues, but there is no
Master Chief. When the camera shows a certain angle, you can see him laying
at an angle, propped up on his gun.
Information in this section was contributed by Mr. Stud and
Eclips.
Hint: Assault On The Control Room: Funny line:
Gave snipers get on your Scorpion tank and keep them there. When
you get to the place where you have to drive the tank down a hill/circle
ramp do not go there. Instead, take out the turret on the other side, then
let the snipers take care of the grunt. After the grunt dies one of them
will say, "I would have been your daddy, but the dog beat me over the
fence."
Information in this section was contributed by
ThASuPaMaN8.
Hint: Assault On The Control Room: Dancing
bodies:
During a cooperative multi-player game, go to any elevator in the
level and ride it to the bottom. Once there, take turns killing each other
on the elevator. Make sure you wait for your partner to respawn before you
die. When you have killed each other (no limit of bodies), send your partner
on the elevator with the bodies while the other person remains next to the
elevator switch. When the elevator is about halfway up, have the person that
is standing next to the elevator button rapidly press X. The person
on the elevator should see the bodies dancing on the elevator. Sooner or
later everything on the elevator slips through the bottom and falls. Look at
the player next to the button to see the green bodies fall to the bottom of
the hole.
Information in this section was contributed by
Adkins1125.
Hint: Beach: Three Warthogs:
Get in the Warthog and drive around to the second group of trees.
You will find another Warthog. Get in and proceed through out the level.
When the supply ship crashes there will be another Warthog, giving you a
total of three.
Information in this section was contributed by
Cody Love.
Hint: Halo: Fast kills:
During level 2 "Halo", you will hear the warning "Take cover --
Covenant ship is in boundaries". Run into the ship that you landed in and
wait for the enemies to appear. Your motion detector will indicate when they
are present. They will eventually walk by, not noticing you. Throw a grenade
and start shooting to kill them much faster.
Information in this section was contributed by
LUDACRIS1002.
Hint: Halo: Flip the Banshee:
Play the level under the legendary difficulty setting. Take out
one of the Banshees while fighting the first group of Covenant by the rocks.
You can just start fighting, then run to kill the Banshee. The other should
land. This is actually much easier to do with the human pistol -- just use
the scope.
Information in this section was contributed by
Boyoben.
Hint: Halo: Drive off cliff:
Get to the part where you can get in the Warthog and go off the
cliff. Jump out of the Warthog. The Warthog will fall. You can see it fall
or stay in it to fall off and die.
Information in this section was contributed by
YoshimitsuNik11.
Hint: Halo: Fog fall:
In the room where you activate the energy bridge, proceed through
the level until you make it outside. Then, go back in the building. The
bridge will not be on. There is a small ledge hanging out of the side with
glass in the middle on the right side of you. Ramp the Warthog off it. Your
Marines will die, but you will make it down into the fog.
Information in this section was contributed by
DSK6789.
Hint: Halo: Sniping location:
When you go to the second life boat, get the sniper rifle and
ride the Warthog to the right of the first structure and up the hill. Note:
This will only work if you go up the shadow of the tree. This is very useful
under the legendary difficulty setting.
Information in this section was contributed by
Cjg209.
Hint: Keyes: Funny comment:
On the level after you rescue Keyes, have Keyes stand between you
and a Covenant. Shoot him once on the back or somewhere where he will not
die. He will crouch and say "Hey, watch your fire, amigos!"
Information in this section was contributed by
Luo.
Hint: The Maw: Grunt message:
There is a Grunt in the level that will give you a message. To
get to him, go all the way past where the drop-ship is going to pick you up.
About three rooms after that, there will be a shortcut to your right. Go in
it. In the middle will be two doors, to your left and right. Unlike the
shortcuts, the door to your right will be open. Enter it. At the end of the
hallway, get out of the jeep and the Grunt will be there. He tells you
something that sounds like "It's a good thing there was food on this
Starship cuz I worked up a big mighty thirst!"
Information in this section was contributed by
LaytonE895,
Alex Mortlock, and
David Suhdolc.
Hint: The Maw: Killing enemies:
Use the following trick to kill the two Hunters, the Sentinels
and the Flood. When you are in the maintenance access ways, you will see a
black Grunt run from the Flood directly in front of you. Kill the Flood and
turn left instead of going straight where the hunters are. Go where the
Grunt went. When you get there, the Grunt will be standing in the doorway.
Kill him and you should be in an enclosed room with many dead bodies on the
ground. When you enter, turn to your right to find be some burning boxes. Go
to them, and the Sentinels should be on the other side of the blast door.
Shoot the glass and the bullets should go through the door and hit the
enemies on the other side. The glass should not break, so the enemies cannot
shoot you back.
Information in this section was contributed by
LaytonE895.
Hint: The Maw: Surprise attack:
At the start of the level in heroic mode, look out of the hole
where you begin and fire a weapon down at the ground. Two Sentinels will
appear and attack you. If you try to run away, two to four more will appear
behind you.
Information in this section was contributed by
Todd Meredith.
Hint: The Maw: Destabilize engine:
When you open the vents, instead of going to the bottom floor to
destroy the engines, jump on the coupling that is moving away from the
engine. From there, destroy the engine. When the couplings start to pull
back and reach the platform where the computer you pressed to pull the
couplings back is located, jump back on it. Note: You cannot make the jump
if you are on the white part of the couplings. To make it, there is a brown
part on the very end of the couplings. You have to jump from that part to
make it across.
Information in this section was contributed by
LaytonE895.
Hint: The Maw: Save time:
On the last part when Echo 4-19 is supposed to pick you up and
Cortana tells you to stop, do not do it. It is a waste of time because Echo
4-19 has been hit and crashes where you land. Keep driving straight towards
the next beacon.
Information in this section was contributed by
timpryor6.
In The Maw level, when you are driving the Warthog through the Pillar of
Autumn, there is a curvy hallway you have to go through where there are a
lot of the metal flying robots. On the left wall when you enter the hallway,
there is a hole that you can drive your Warthog into. This cuts off the
entire long curvy hallway and takes you out at the end of it, saving lots of
time. Note: This was done under the Legendary difficulty setting.
Information in this section was contributed by
andy schmidt.
Hint: The Maw: Extra Warthog:
When you are about to go to the part where Echo 419 goes down,
immediately after the jump is a warthog, sitting directly under it. This is
in case a Banshee shoots yours off the cliff.
Information in this section was contributed by
Mike.
Hint: The Maw: No Flood in engine room:
Play through the level as usual until you get to the engine room
or the first time you go to the open armory. Before you go into the room,
turn your flashlight on. If it is a cooperative multi-player game, have
player two watch the back door with his flashlight on while player one gets
all his items, then switch. Once you both get your ammunition, walk
backwards out of the armory then continue as usually. If done correctly,
there should be no Flood in the engine room. Note: You still may run into
the invisible Flood in the armory and the little Flood in the engine room,
but not the big ones.
Information in this section was contributed by
campvictoryfan.
Hint: The Pillar Of Autumn: Shields:
In level 1, there are some empty airlocks that the Covenants have
entered from. After killing the Covenants, go inside to find two extra
shields. These shields are better than your normal shield protection.
Information in this section was contributed by
Bmurph17.
Hint: The Pillar Of Autumn: Different messages
from Marine captain:
Depending on which difficulty setting you select, the captain of
the Marines says a different motivational speech. From something soft in the
easy setting, to something brutal with the legendary setting.
Information in this section was contributed by
Ray Lara.
Hint: The Pillar Of Autumn: Invincible marines:
In the first mission, when you get your pistol from Keyes, go
back to him. Melee attack him or shoot him. Cortana will say something and
call for backup. You might want to have extra ammunition. The door to the
right (when you are going back out) will open, and lots of invincible
Marines will appear and attack you.
Information in this section was contributed by
Enigma Riddler.
Hint: Two Betrayals: Skateboarding:
At the bottom of the pyramid is a Banshee. Get in it and go to
the middle of the pyramid (lengthwise). Go up that object there and it looks
like you are grinding. To do spins, hold Right Analog-stick Right
or Left. To do a grab trick, go very high. Get out of the Banshee and
get back in very quickly. To do a stall, do the same thing as grinding, only
stop mid-rail.
Information in this section was contributed by
Jackson Parsons.
Hint: Two Betrayals: Under bridge hunter blast
and dead soldiers:
Proceed as normal until you get to the Banshees/ Fly one back
where you started in the control room, then fly under the bridge where you
come in. Fly under it a few times, then a green Hunter blast will blow up
your Banshee. Land and look where it fired. There is nothing there. If tried
in multi-player mode, have player two on the bridge and player one in the
banshee. If you fly under the bridge, player one will get killed by a Hunter
blast and player two will get killed by a huge blast from a rocket launcher,
as if it was fired from a dead soldier.
Information in this section was contributed by
Todd Meredith the cheat master.
Hint: Silent Cartographer: Shortcut:
Jump all the way down off the ledge where you see the Chief kick
a rock off the edge by getting an overshield from outside. If you make it,
look down at the next level. There is another overshield. Jump -- you must
land on the overshield or you will die.
Information in this section was contributed by
drag0nsnipe.
Hint: Silent Cartographer: Easy completion:
Take the first Warthog you get and drive it through the entire
level. When you get to where you have to go through some trees, back up then
ram forward. You will make it, and when you have to get out of it when you
are at the "shafted" part, leave it there. When you get back it will be
there. At the very end with all the Elites, just plow through them. Note:
Make sure you get a passenger and a gunner at the start.
Information in this section was contributed by
HectorOlszewski.
Hint: Silent Cartographer: Fun way to kill a
Hunter:
On the way down to the Map room will be a long room with two
Hunters that are guarding the ramp that you must descend. Kill one of the
Hunters to make things easier, then get in stampede range of the other
Hunter. Make him charge at you repeatedly. Try to lure him out the entrance
to the room he was in and get him near the dropoff where all the weapons and
health packs were located. If done correctly, you will be able to get him to
charge at you close enough to the cliff that when you step aside he will
fall to his death. You can also jump down this way to a small ledge on the
left to skip a lot of this level.
Information in this section was contributed by Digitalwookie.
Hint: Two Betrayals: Easy completion:
On the part with the land bridge after the room with Hunters,
blow everything up with the rocket launcher. Make sure to get the Covenant
Tank. This will make the Banshee fall off the bridge. There will be no
enemies remaining. Next, jump (do not fall) onto the support of the control
room pyramid. You will lose three life, but there are no enemy to worry
about. You can now walk down, get the Banshee, and fly safely up to the big
door. Kill the enemy with the Banshee and go to the control room.
Information in this section was contributed by
Daniel Vancil.
Hint: Multi-player mode: Quick kill:
When you are facing a partner in multi-player and you cannot find
ammunition, sneak up behind him and hit him in the back for an instant kill.
Information in this section was contributed by
Harezik15.
In split screen multi-player mode, equip you pistol. When you see your
opposition, place the aiming circle on their chest. After each shot, aim
higher until you are aiming at their head. If done correctly, it only
requires three shots to kill and will leave your friends wondering what hit
them.
Information in this section was contributed by
Magnum834.
Hint: Multi-player mode: Instant full life:
This trick works better in cooperative mode. If you need life and
you have a partner, wait until you have killed 90% of the enemies around
you. Then, have your partner hit you in the back with a gun. You will
respawn with full life and assault rifle ammo. In single player mode, you
can frag yourself but your weapons might fly across the screen and you will
need to find them.
Information in this section was contributed by
cstawiarski.
Hint: Multi-player mode: Extra ammunition:
In cooperative mode, have your friend kill you by hitting you in
back with a melee attack. Then, have him pick up your ammunition, respawn
again, and repeat. Have him keep killing you until he is full, then have
your player pick up your ammo after he kills you. You will then have maximum
ammunition. Note: this only works for the machine gun.
Information in this section was contributed by
HaloWarthog.
Hint: Multi-player mode: Fly in Ghost:
Go to the multi-player screen with the Slayer, King Of The Hill,
and other options. Select "Create" Allow all vehicles in multi-player. Go to
either Blood Gulch or Sidewinder. You can find Tanks, Ghosts and Warthogs.
Set up a Tank in a strategic place for some fun, then get out, get in a
Ghost, and go as fast as you can at the tank, towards the front. When you
hit it, you will fly into the air and land hard.
Information in this section was contributed by
YoshimitsuNik11.
Hint: Multi-player mode: Stuffed in hole:
In the second level in multi-player mode, when you get to the
light bridge have one person activate the bridge as another one is about to
drive off. The second person (in the vehicle) will be warped to the light
bridge switch, but the Warthog is nowhere to be found. You cannot really do
anything now. However, if you walk about halfway across the light bridge,
you can see the metal "arms" that came out. It is difficult, but possible,
to jump down onto the arms. If you have good balance, you can walk on the
narrow arm to the wall. Once there, you can duck down and crawl into the
hole. Have the second player kill himself so that they are in the hole with
you. There is a small drop off that leads down a hallway, then a wall. If
one person is against the wall and kill the other one, the other one will
respawn on top of their head. The player that just died can duck, jump
forward, and land back on the arm. You can either kill your friend or leave
him there. Crawl out of the hole and jump back onto the bridge.
Information in this section was contributed by
IPFREALLY.
Hint: Multi-player mode: Warthog on top of base
at Blood Gulch:
Create a multi-player game with two people and enable all
vehicles. Take the Warthog and ram it in the side door leading up to the top
of the base. Then, have that person hold Up so it does not fall out.
Next, have the other person use the Tank and ram the back of the Warthog. If
it does not pop up, try the Ghost and ram it again. if done correctly, the
Warthog should pop up to the top of the base. Note: If one side does not
work try the other side.
Information in this section was contributed by
Mcenttfly1.
Hint: Multi-player mode: Block teleports:
Take two vehicles and place them over the teleports. This will
make it impossible for anyone to escape through the teleport from sniper
shots.
Information in this section was contributed by
Clint.
Hint: Multi-player mode: Snipe other players in
Blood Gulch:
You can easily snipe the other players with a tank. Go to the end
of the two parts where there is a large hill. Drive up there in a tank and
aim at the other players. You will be able to see the entire level.
Information in this section was contributed by
Andrew Kochaba.
Set up a tank against the wall and keep backing up. Have a Warthog drive
up it, and it will fly on top allowing you to use the gun on it and tear
everyone up.
Information in this section was contributed by
Andy Naumann.
Hint: Multi-player mode: Ambush in Sidewinder:
In Sidewinder level, go to the blue base. Jump up on the cliff to
the left of the base. Then, stand directly outside of the hallway that
slants down. Look down, throw a human grenade, and jump. Immediately before
it explodes, shoot a rocket down. Hold Back when in the air, and you
should make it to a glitched location, with no scenery. Walk around a bit,
and you should see a hole that leads to one of the level's tunnels. Stay
there until someone comes under the hole. You should be able to jump down
and ambush them unexpectedly.
Information in this section was contributed by
SpartanUNSC117.
Hint: Multi-player mode: Completing under
legendary difficulty:
If you are playing the levels in cooperative mode under the
legendary difficulty setting, have one person stay behind and the other one
charge into battle. Keep doing this until the room is cleared. Have the
person with the worst inventory go into battle. When they lose their items
when they die, you will still have the good weapons.
Information in this section was contributed by
Dark Link.
Hint: Multi-player mode: Recommended weapons:
The weapons of choice are a shotgun or rifle, and a sniper. This
allows you good coverage for short and long-range battles. The sniper helps
you take out people that unaware you are aiming at them or in tanks. The
shotgun is useful in close combat. Also, do not forget melee attacks and
grenades.
Information in this section was contributed by
DarkLink.
Hint: Multi-player mode: Fun with vehicles:
In multi-player, split screen mode, create a game type that has
all the vehicles. Set up the tanks and Warthogs. Get in a Ghost and try to
run into the tanks to do some really cool tricks. Your also can Get the
warthog to do some tricks,
Information in this section was contributed by
Joe Bell.
This trick can take a while to set up, but if done correctly the results
are well worth the effort. Get a group of grenades on the ground in one
location. In single player this can be done by killing marines and having
them drop their grenades. Note: Marines do not seem to drop grenades under
the easy difficulty setting, but will do so under the normal setting or
higher. In cooperative multi-player mode, have a player pick up grenades
from elsewhere, then have the second player kill them at the desired
location for them to be dropped. Park a vehicle such as the Warthog on top
of the pile of grenades. Throw a grenade onto the pile. The explosion of the
first grenade will set off the others a split second later, launching the
vehicle on top of them high into the air.
Information in this section was contributed by
raziel007.
Go to the Blood Gulch level. Set the level on all vehicles. Park the
Warthog's tail end touching the base in between one of the gaps of the
"shields" up on top. Get the rocket launcher (or tank) and start shooting
the Warthog towards the middle of where the it is above the ground. The
Warthog will fly up in the air and land on the top of the base. This will
not always work on the first attempt -- keep trying. You can do the same
with the Ghost, which is easier. Park the Warthog as done before. Then, get
some space and hover as fast as you can directly into the center of the
warthog. You once again will fly up on top, usually on the first try. Either
way, they both make good turrets. Note: You must be careful. If you drive
incorrectly on top of the base, you could fall through the center, and thus
have no Warthog for the rest of the game. The same applies with a grenade,
rocket, tank shell, etc.
Information in this section was contributed by
LeoPat.
Go to multi-player mode, and then to the select game type. Set the game
to infinite grenades, rocket launchers for the weapon, and a Warthog as the
vehicle. Choose Bloody Gulch as the level. The name of the game is "Hogball".
The only objective is to blow the Warthog as high as you can by throwing
grenades at it, then shooting it with a rocket launcher or any combination
of the two. This gets even more exciting by hooking up two or more systems
together. You can have up to sixteen players and four Warthogs. It is
possible to get a Warthog to stay aloft for 9 seconds. Also try to hit it
with a rocket on its journey back down.
Information in this section was contributed by
QGarfieldp.
Hint: Multi-player mode: Fun with plasma
grenades:
Create your own multi-player settings, and set infinite grenades
and all vehicles. Start the multi-player game, then kill yourself. You will
get plasma grenades after you have died once. Go to kill the other player.
Throw a plasma grenade "under" his body and he will fly all over you. Throw
more grenades on him for more fun.
Information in this section was contributed by
JOSEY.
You can also blow up vehicles with your plasma grenades. Throw a plasma
grenade on the door of the Warthog and it will make a barrel roll, flipping
sideways. Throw a plasma grenade on the front of the car or on the back of
it.
Information in this section was contributed by
JOSEY.
Hint: Flashlight:
When you get to the part when the people and aliens infected by
the Flood start coming after you, turn your flashlight on and point it at
them. The large one will stop running and jumping so that they are easier to
shoot. However, if you raise your gun to reload, turn away from them or take
the light off of them in any way, they will resume running around and try to
kill you again. Although the creatures infected by the Flood stand still
when you point the flashlight at them, they may still shoot if they have a
gun, so kill them quickly.
Information in this section was contributed by Thomas Taylor
and John Taylor.
Hint: Do it yourself grenade launcher:
Get two plasma grenades. Place a grenade down, then place the
second grenade in front of it about one to two feet away. Stand back, and
when the first one explodes. it will sent off a duplicate of the remaining
grenade. When one of the copies stays, the other blasts off in the direction
the first grenade was sent it in. Wait for the second grenade's time to go
off and watch the explosion either in the air or on the ground. Note: Do not
stand too close, as the grenade may cause injury, burns, and/or even death.
Information in this section was contributed by
Popsiclees.
Throw one plasma grenade a few feet in front of you. Since a plasma
grenade will explode in about three seconds, count to two and throw another
plasma grenade slightly farther up. If timed correctly, the first grenade
will explode as the second grenade is above it. This will send the second
grenade about 500 meters. This is useful in multi-player games when you want
to confuse the enemy to make them think you are closer than you really are.
Note: This must be timed perfectly to get this to work or else you will only
throw two grenades as normal.
Information in this section was contributed by
John Trofemuk.
Hint: Fireworks:
If you have just won a game or would like to celebrate, take two
plasma grenades and throw them on the same exact spot. The first grenade
will explode, sending the second grenade into the air. After about one to
two seconds, the grenade will explode blue.
Information in this section was contributed by
John Trofemuk.
Hint: Rocket Launcher instructions:
If you have a gun with a scope, use it to look at the middle of
the Rocket Launcher. You will see a small picture with a man holding the gun
with the text "Hold This Way".
Information in this section was contributed by
Scottie Fisher.
Hint: Alternate way to change weapons:
If your weapon change button is Y and your melee attack is
B, it can be fun to run up to something while carrying the rifle.
Then instead of pressing B, roll your thumb over Y, then B
. This will cause the Master Chief to melee with his other weapon without
having had to take it out (for example, shooting with the shotgun and
clubbing with the rocket launcher). This can also be a sly way of changing
weapons.
Information in this section was contributed by
michael desimone.
Hint: Make a team member fly into the air:
When a person gets into the Warthog (gunner's seat), throw a
plasma grenade on his body. Move away and watch him fly into the air.
Information in this section was contributed by
k.woods.
Hint: James Bond-style vehicle change:
Fly low over a Warthog with the Banshee. Press B to jump
out, then press B again when close to the Warthog to land in the
driver's seat. This works with all seating positions.
Information in this section was contributed by
michael desimone.
Hint: Survive almost any drop with any vehicle:
Immediately before you go off any high drop, send your vehicle
into a 360 circle turn. This works best with the Warthog or Ghost. You can
fall an incredible distance and receive no damage.
Information in this section was contributed by
michael desimone.
Hint: Do donut in Warthog:
Press Left Analog-stick Left and press Right
Analog-stick Right.
Information in this section was contributed by
Daniel Vancil.
Hint: Traitor:
On a level where you can find a group of five or more marines
(such as Assault On The Control Room), kill three marines quickly. The
remaining marines will call you a traitor (shouting things like "He's
loco!") and will start firing at you. If you shoot them, sometimes they will
ask you if they owe you money or tell you to clean the mud off your visor.
Information in this section was contributed by
BeatYouVerbally.
Hint: Piggyback ride:
Have someone hop onto someone else's shoulders and have the
person on top crouch. It looks as if they are getting a piggyback ride.
Information in this section was contributed by
Oopaphant.
Hint: Satisfying goals and challenges:
Information in this section was contributed by
Sergal123.
Kill a Hunter with a melee attack (let him rush sidestep, then attack).
Kill a Golod Swordman with a melee attack (hit him with a pistol burst
from very close, then immediately attack).
Run over enemies with a Warhog.
Blast groups of enemies with a Scorpion Cannon.
Skip a major part of level 5.
Shoot down a Banshee with a rocket launcher.
Shoot down a Banshee from a Banshee.
Finish the game in legendary mode.
Playing through the entire game co-op in legendary mode.
Taking out a friend (not in a vehicle) in multi-player with a plasma
grenade.
Glitch Halo: Shorty:
On the Halo level, during the FMV sequence when you turn on the
bridge, you can make yourself shorter by breaking the glass below the
activation of the bridge machine.
Information in this section was contributed by
DSK6789.
Glitch: 343 Guilty Spark: Trip to heaven:
As soon as the Pelican is about to let you out, throw a plasma
grenade out of it while you will stay in the Pelican. It will take you to a
high land, while a flying explosion will kill a group of Covenant. You will
also see the end of the level -- all whiteness. The Pelican will land and
let you out. You can walk through background forests, and if you go far
enough, you will see a marine in a brown suit standing there for no reason.
Information in this section was contributed by
DSK6789.
Glitch: 343 Guilty Spark: Mendoza alive:
Immediately after exiting the Pelican at the start of the level,
run to the front of the Pelican to find a rock. Jump onto the rock and then
onto the Pelican. Run to the back of the Pelican. As the Pelican lifts
upwards to take off, you will be able to see a ledge. Before the Pelican
takes off, jump from the Pelican to the ledge. Continue on the ledge and
eventually you will see a Marine. He is Mendoza, one of the marines from the
intermission sequence, showing the introduction of the Flood. He is unarmed
and he does not move. Killing him does not affect anything later in the
level.
Information in this section was contributed by
Oopaphant.
Glitch: Glitch: 343 Guilty Spark: Floating guns:
Immediately after exiting the Pelican at the start of the level,
run to the front of the Pelican to find a rock. Jump onto the rock and then
onto the Pelican. Run to the back of the Pelican. As the Pelican lifts
upwards to take off, you will be able to see a ledge. Before the Pelican
takes off, jump from the Pelican to the ledge. Continue on the ledge,
looking off of it every now and then to see where you are. When you get to
the doorway that you would enter to get to the elevator that takes you into
the complex, walk of the ledge slowly. Do not walk far away from the door.
After entering the door, walk out of it backwards and you will see floating
guns shooting at grunts. If you hit the guns, they make a metallic thud
noise. After awhile they will disappear and you may continue the level.
Information in this section was contributed by
Oopaphant.
Glitch: Assault On The Control Room: Bypass
sections:
In Assault On The Control Room, towards the end of the level you
will cross a snowy bridge with two Banshees on it. Run and quickly enter one
of the Banshees. You can skip the last part of the level by simply flying to
the top of the large structure below, where the large door is located. If
you are in cooperative play mode, have the other player die and they will
reappear next to you. Have them open the door and then you can simply shoot
down the masses of Covenant waiting inside. Fly inside and have the other
player open the next door. The third door, before the control room and level
ending sequence, is now in front of you. Arrange it so the second player is
now in the Banshee and fly it directly in front of the door. Have the first
player open the door. If done correctly, the Banshee will fly in, killing
the first player. The game will not know what to do and will show various
camera shots of places in the room. Eventually, Cortana will appear out of
the console as she is supposed to and will carry out her conversation with
the disembodied voice of the Master Chief.
Information in this section was contributed by
ViciousGerbil and
Alec Baird.
Glitch: Assault On The Control Room: Phantom
voice dialogue:
In Assault On The Control Room, get to the snow covered bridge.
Rush to take control of one of the Banshees, to skip the last part of the
level. Kill all the Covenant and head towards the control room. Take care of
the Covenant on the way, and park the Banshee next to the door operator.
Open the final door and quickly hop back into the banshee. Start moving
forward as the doors open. The FMV sequence will start, and the Chief will
jump out of the Banshee and immediately get run over by it. He will be laid
out on the ground, but the voice parts will continue. The Chief will work
his way to standing while leaning on the assault rifle.
Information in this section was contributed by
S. Holmes.
Glitch: Assault On The Control Room: Wraith
Tank:
Take the Scorpion Tank and flip the Energy Tank. The man will
fall out. Go up to the tank and the game will say press X to flip
Wraith. However you cannot drive it.
Information in this section was contributed by
DSK6789.
Glitch: Assault On The Control Room: No enemies:
Kill the Covenant and get to the first bridge. Get to the lower
level of it and at the side closest to the entrance, fall onto a nearby
ledge. You will make it with three power. If playing in cooperative mode, go
to the lowest point, kill your partner, then fall. With some practice and
luck, your dead partner will re-spawn on another lower ledge. Now, walk as
far to the right as possible and fall where some marines are standing. You
should make it with one power. Have your partner kill himself and re-spawn
down with you. There will now be no enemies during the rest of the level.
Information in this section was contributed by
Marius Boran.
This trick can only be done in two player coop mode. After exiting the
Pelican, continue normally until you reach the first bridge where you can
see the Pelican descending. After exiting the door that opens to the bridge,
have one person run to the left edge against the wall and jump over the
edge. They will land on a ledge and will live (unless you jump too soon).
Meanwhile, have the other player kill himself. The player on the ledge has
to continue on the ledge until they reach a point that has a slope off the
ledge to the left. Then, slowly walk off the ledge. If done correctly, the
dead player will re-spawn on the overhang near the bottom of the chasm,
while the other player continues falling to his doom. Note: You sometimes
may need to kill the enemies on the bridge or the dead player will not
re-spawn. Walk on the overhang until you reach another slope off to the left
and slide down. If done correctly, you should land with one brick of life
left, or rarely, no damage at all. Continue forward in the level as normal,
however there will be no enemies. When you reach a door in the wall of a
mountain where two bridges can be seen overhead, there will be a Banshee
nearby. One player has to hop into the Banshee, and the other has to die
again. Fly up to the bridge that is closer to the mountain wall and go to
the door that is on the wall that the door on the bottom was on. From there,
just continue as you normally would until you finish the level. this Can be
done under any difficulty setting.
Information in this section was contributed by
Oopaphant.
Glitch: Assault On The Control Room: Frozen
Marines:
Shoot the Banshee off the ledge before you pass the ice with the
Wraith tank on it. Then, take it into the building until you get to the big
room. Destroy all the enemies, then open the next door and quickly fly out.
When you get your cheakpoint, go back and look at your Marines. They will be
frozen in the running position. This happens because the load point went far
ahead.
Information in this section was contributed by
DSK6789.
Glitch: Assault On The Control Room: Crashing
Pelican:
This trick can only be done in two player coop mode. After
exiting the Pelican, continue normally until you reach the first bridge
where you can see the Pelican descending. After exiting the door that opens
to the bridge, have one person run to the left edge against the wall and
jump over the edge. They will land on a ledge and will live (unless you jump
too soon). Meanwhile, have the other player kill himself. The player on the
ledge has to continue on the ledge until they reach a point that has a slope
off the ledge to the left. Then, slowly walk off the ledge. If done
correctly, the dead player will re-spawn on the overhang near the bottom of
the chasm, while the other player continues falling to his doom. Note: You
sometimes may need to kill the enemies on the bridge or the dead player will
not re-spawn, but doing this will make it so that you cannot see the Pelican
crash. Then, walk on the overhang until you reach another slope off to the
left and slide down. If done correctly, you should land with one brick of
life remaining, or rarely, no damage at all. If you were quick enough, the
Pelican should be dropping off marines and a jeep. The best way for the
glitch to work is to have one person enter the Pelican and have the other
drive the jeep. Continue following the Pelican until you reach the Scorpion
Tank. The pelican crashes next to the already crashed Pelican. This is
strange, because they are actually the same Pelican.
Information in this section was contributed by
Oopaphant.
Glitch: Assault On The Control Room: Unlimited
ammo:
It is possible to get unlimited ammunition in this level in
multi-player mode. To do so, get to the under ground tunnel and to the
loading point. Have one player reload and the other go through the loading
point at the same time. The player that reloaded will have unlimited
ammunition for that gun. However, if you change guns or press X you
will lose your unlimited ammunition. You can go back and do the trick again.
Both players can have unlimited ammunition. If player two reloads his weapon
as player one crosses the checkpoint, the weapon being reloaded will never
run out of ammunition. You will still need to reload it as usual but the
clip value will not decrease. This state will continue until you change
weapons, or die.
Information in this section was contributed by
link2064.
Glitch: Blood Gulch: Dirt cloud in mid-air:
In multi-player mode, when a grenade explodes it leaves behind a
dirt cloud. Stand still, throw a plasma grenade, and before it explodes,
throw another plasma grenade on top of it. The first explosion will toss the
second grenade in the air. it will explode in midair, but leave a dirt cloud
as if it exploded on the ground.
Information in this section was contributed by
Jake McElroy.
Glitch: Halo: Crazy camera:
In the level 2, "Halo", under the easy difficulty setting, play
through the sections normally but make sure that the last lifeboat you find
is the one obtained by entering the building to find the marines. When the
Pelican arrives for you to get on and fly away, go to your Warthog instead.
Drive it up close to the Pelican, making sure that the side seat is facing
the opening of the Dropship. If done correctly, the Pelican will fly off,
but the camera will not know which vehicle to follow. The camera should fly
around and go haywire. Note: This does not happen all the time.
Information in this section was contributed by
Master Chief Cookie.
Glitch: Sidewinder: Walk through bars:
Use the following trick to walk through the bars where you get
the invisibility and overshield. Park a vehicle directly next to the bars.
When you are on the opposite side of the vehicle, press X to climb in
and go through the bars. This works especially well in capture the flag
games.
Information in this section was contributed by
P0PAChery.
Glitch: Silent Cartographer: At the top of the
world:
Take a Warthog directly to the part before you first fight
Hunters (the part that opens when you complete that level). Park it by the
rock that you squeezed through. Make the gunner point up at the rock wall.
Climb up it to get on top. At the beginning you see a silver/gray ledge. You
will be on top of it if you walk over to it on the ledge.
Information in this section was contributed by
DSK6789.
Glitch: Silent Cartographer: Dead on the other
side:
When the door locks there is a window in it that you can shoot
through and kill the Covenant swordsmen. Go through the level until the FMV
sequence in which the swordsmen walks out begins. He will be standing on a
dead version of him.
Information in this section was contributed by
DSK6789.
Glitch: Silent Cartographer: Explore level:
When you get to the blocked door, drive the Warthog into it
before it closes. If done correctly, the Warthog will be stuck in the door.
Press X to exit the Warthog and you should be on the other side of
the door, free to run about the level.
Information in this section was contributed by
Nick7283.
Glitch: Silent Cartographer: Rocket at sea:
Once the Pelican crashes, get the rocket launcher. Shoot it in
the direction of the sea. It will go for quite a while, then explode.
Information in this section was contributed by
DSK6789.
Glitch: Silent Cartographer: Waiting for you:
Take the Warthog down to the floor where the door locks. Make
sure you have marines in the Warthog. Park it in front of the door and leave
them there. Do not go too fast before the door shuts, or your wheel will get
stuck in the door. Play the game through until the FMV sequence showing the
covenant swordsmen running out begins. He will run right into the warthog
and start shooting. The marines will also shoot at him. However, when you go
back the marines will still be there,and the swordsmen will occur later as
normal.
Information in this section was contributed by
DSK6789.
Glitch: Silent Cartographer: Walking on water:
When they give you a Warthog, the marines will try to get in.
Slowly drive backwards toward the ocean. The marines will follow you. Stop
where you want them. They will walk back and forth in the ocean.
Information in this section was contributed by
DSK6789.
Glitch: Silent Cartographer: Warthog vs. Echo
4-19:
Take the second Warthog on the island and put it were the Echo
will crash. Resume playing the level through. When it crashes, look at the
Warthog. It should be stuck in the Echo.
Information in this section was contributed by
DSK6789.
Glitch: Silent Cartographer: Flip a flying
Pelican:
When you get off the Pelican, go in between both of the Pelicans
and run straight out to the sea. Both pelicans will turn at the sea. You
should be under the Pelican. If you jump, a "Press X to flip the Pelican"
message will appear, but will not allow you to actually do so.
Information in this section was contributed by
robert mckellar.
Glitch: Silent Cartographer: Zombie men:
Take a Warthog with men in it down into the place where they lock
the door. Before they lock the door, press X to get them out. Leave
them and the Warthog down there. Go and unlock the door. After that, return
and they will be zombies that do not respond to anything.
Information in this section was contributed by
xfilestv.
Glitch: The Maw: View screen:
When you get to the bridge and the FMV sequence starts, quickly
skip it and the main view screen will still be there. If you watch the
sequence, the view screen will be shattered and the Sentinels will have a
clear shot at you. This is especially useful under the legendary difficulty
setting.
Information in this section was contributed by
MaxPayne5040.
Glitch: The Maw: Grunt dialogue:
After you see E4-19 shot down, continue on until you see the
Grunts running away from you. Turn sharply to the right and go through the
tunnel. Halfway through it, there will be a path leading from that tunnel to
another one on your right. At the very end of the tunnel is a Grunt that
will not attack you-- he just stands there. After a couple screams of terror
he will say "Good thing that food nipple's waiting for me at the starship,
cause man, have I worked up a big grunty thirst!"
Information in this section was contributed by
targetacquired,
DrunkenIrish, and
NESSFARM1.
Glitch: Truth And Reconciliation: Shoot through
door:
Go to the landing where the two Hunters are after you. Kill all
the men there, then go to the bottom. You will notice that the Elite has
closed the door, but you can still kill him. This works well when playing
with a friend. Jump up and when you see him, fire through the glass. A clip
or two may be required. This trick works in any location where the doors are
part glass.
Information in this section was contributed by
Jmscool007.
Glitch: Truth And Reconciliation: Forget Captain
Keys:
As soon as you press X to lower the Covenant dropship,
hurry and kill Captain Keys. Instead of showing the FMV sequence, the game
will take you directly to the next level.
Information in this section was contributed by
DSK6789.
Glitch: Duplicating Warthogs:
Place a Warthog where the drop ship will crash, then disable the
security system. When you return, there will be a Warthog a short distance
from the crash and one inside it. To get it out, use the rocket launcher by
the ship. Go to the right side of it and shoot by where the Warthog is
located. Then, go to the left side and shoot again where the Warthog is
stuck. After that, you should be able to drive it out. You can now have
three Warthogs in the level.
Information in this section was contributed by
HaloWarthog.
Glitch: Fall to death:
In level 5, the section "I Want To Be Your Daddy" is the first
that you see. In order to do this trick you have to be in single player
mode. When the Dropship is about to let you out, quickly press X
button to sit back down in the seat. You will fly down the pit and go around
in circles as the Covenant tries to shoot you down. Once you wait long
enough, the Dropship disappears from sight and you will float down to your
doom.
Information in this section was contributed by
Master Chief Cookie.
Glitch: Floating Covenant:
Throw a grenade and kill a covenant. They will sometimes land on
top of the shields that you can hide behind. There are many of these in The
Pillar Of Autumn level. After they land on top, destroy the shield. They
will float in mid-air instead of dropping to the ground. Note: This does not
happen very often.
Information in this section was contributed by
John Meko.
Glitch: Living dead:
In multi-player mode after someone dies, throw a plasma grenade
on them. After it explodes, the corpse will fly in the air and flail its
arms as if it was still alive.
Information in this section was contributed by
Doug Sisk.
Glitch: Master Chief vs. fiery Phantom:
Go to any level that has Phantoms. Reduce the Phantom's life to
one red bar. Go to a high location where you can land and stick a plasma
grenade to the inside of it. Quickly get into the Phantom and fly forward.
The grenade will explode and Master Chief will fly out in front of the
flaming Phantom looking as if he is running from it
Information in this section was contributed by
Doug Sisk.
Glitch: Master Chief flies:
If you have one or more plasma grenades, try to find a patch of
them grouped into one area. Throw your grenade directly below you. When it
explodes, it will cause a chain reaction that sets off all the grenades. If
done correctly, the Master Chief will fly extremely high in the level.
Information in this section was contributed by
annafgoodow.
Glitch: Double Master Chief:
In either the Pillar Of Autumn, Assault On The Control Room, or
343 Guilty Spark, immediately before the level ends, stick a plasma grenade
to yourself. In the intermission sequence, you will see one Master Chief
blowing up and another either jumping into a life boat, walking into the
control room, or meeting the Monitor.
Information in this section was contributed by
Wasted_moron.
Glitch: No head:
On the first level when you get out of the tube, press X
when prompted to exit the cryo tube. Watch your character get out. The
screen will be white and coming into view. After you take control finally,
turn and jump in the cryo tube before it closes. When you get in and it
closes with you inside, you are stuck. When you cannot move in the tube and
look up in a certain manner you will see yourself, but with no head.
Information in this section was contributed by
Jack Story.
Glitch: Skip FMV sequence:
On any level before a FMV sequence, throw a grenade. Most of the
time the game will skip the FMV sequence.
Source: GameWinners